So, in the coming weeks I will have to demo my VR game to a public audience. What does this mean? Well, other than the sudden rush of anxiety, it means I have to introduce a lot of people to VR and set them up with the headset so they can experience the game in the best way possible. This can be more complex than it appears. Most people haven’t even experienced VR yet, so playing this game will be the first time they’ve ever experienced it. Because of this, it’s important to teach them proper care for the headset, and to overcome their urge to put the everything on at once, especially with the vive. There is a specific order to putting on and and taking off the vive headset so you can get the most comfortable experience. Often this means having someone else to help. The first step is to put on the headset, but because everyone’s head is differently shaped, it needs to be almost fully loosened, then placed eyes first with the straps loosely over the head, allowing the person wearing it to hold the headset at a comfortable position, and then tighten the straps on their own or with help. For demoing, I, or a member of my team, will need to be the person helping. So once the headset is on, the person needs to have their controllers. For anyone waiting outside the headset, it is best to hand the player their controllers by holding them upright by the base. So that the person inside the headset can easily take a hold of them without interference from the person outside. But it is important to make the player take a step toward the controllers to get their mind into the room scale experience rather than standing still for the whole time they have the headset on. Since I am going to be using someone else’s vive for this demo, it will be important to use the wrist straps for comfort of the player and the owners of the vive. To handle this, I believe it is best to hand the player the controllers one at a time so they can use both hands to put the wrist straps on, without having to juggle two controllers. Now they’ve got their controllers and the headset, they need headphones. These need to be separate to the headset initially so that putting on the headset has one less cluttering object. But when the person assisting needs to give the player their headphones, they should approach from behind, and continue to talk to the player telling them they are going to put the headphones on now. Plugging in the headphones first and then placing them on the player’s head.
So now the player is all set up with the game. But do they know what they are doing, mostly with the game, it should be set up to be self explanatory. But one thing that is important to teach them is the chaperone system. If they don’t know what this is, they might get confused or ignore it entirely. So to introduce them, it is best to let them discover it by walking forward. This can take some encouragement, so it is best to tell them to take a step at a time until they see the blue. Once they see it, then the person outside should tell them that the lines are a representation of their playspace, and that there may be people outside it. But how do you talk to them when they’ve got a headset on and are in a loud room without shouting at them? An inline mic is the solution to that problem. We can use it to talk to the payer calmly and without shouting to give small instructions if anything were to go wrong.
So now the player can play and can be given instructions when things go wrong. Now they can start playing. But it is important for the demo instructor to pay attention to the player so that they know when the player is ready to finish and start the process of taking off the headset. This being to take the controllers first, then take their headphones allowing them to take the headset off themselves. Once you unplug the headphones and put both the controllers and the headphones down, you can take the headset from the player. It is important to pay attention to the player because they may want to stop playing quickly and will want to pull the headset off first. So it’s important to be ready to take things from them quickly.
My team and I will need to pay attention to these things when we are in our upcoming demonstration to create the best possible experience for our players. Here is a video explaining more about this demoing process: